Technology Is not Infallible
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Steve
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14:43
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Grafik Dynamo (2005)
While having breakfast this morning in the fabulous new dining room at The Banff Centre I was chatting to an artist-in-residence here. After talking through the work I'mundertaking she recommended looking at the work of artist Kate Armstrong.
Armstrong has a rich history of creating new and novel digital pieces, including work which seems in the same vein to what I hope to create.
I also love this piece which she created alongside Michael Tippett. Dragging random images and text content from blogs they have created a dynamic and surreal comic strip which draws in real-world information and jumbles it into a context that can be uniquely interpreted by the viewer.
Take a look at a few or even set it as your homepage. You never know what you're going to see next.
Grafik Dynamo (2005) is a net art work by Kate Armstrong and Michael Tippett that loads live images from blogs and news sources on the web into a live action comic strip. The images are accompanied by narrative fragments that are dynamically loaded into speech and thought bubbles and randomly displayed. Animating the comic strip using dynamic web content opens up the genre in a new way. Together, the images and narrative serve to create a strange, dislocated notion of sense and expectation in the reader, as they are sometimes at odds with each other, sometimes perfectly in sync, and always moving and changing. A narrative sequence emerges but is never closed.
Posted by
Steve
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13:17
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The Vision and Reality of Wearable Computing
As a firm believer in the future of wearable technologies, and having experience developing mobile apps for Burton clothing, I am very interested in what The Wearable Computer Labs have to say.
I think their overview of the current web to mobile to context aware to wearable theory is justified and even though the future visions they list in the article are a little way off I believe they are valid and well-founded.
As I have mentioned previously, "soon people will know nothing - and have access to everything" and this follows the trend sited by the wearable labs.
In all the locative media GPS stuff that's going on I'm glad to see that people are seeing beyond the future.
Woolofsky
Posted by
Steve
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05:08
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Labels: mobile, pervasive, ubiquitous, wearable
RIDER SPOKE - Blast Theory
I was happy to come across work from pervasive game guru's Blast Theory this morning. Their new project which is being shown in (and around) the Barbican in London this week allows 'riders' to cycle around the area and record a private message in a personal hidden area.
I have a few questions in my mind about this project:
What are people classifying as a private space?
What happens to the private messages after they have been recorded?
Are they broadcast to others or does privacy extend through collation and archiving?
The reason I was interested to read about this project was 2-fold.
1) I love riding bikes! My trusty BMX has travelled with me and have allowed me to see places I would never have ventured on foot.
2) The idea of artistic-freedom i.e. allowing particpants to roam with free-will is very similar to the project I am undertaking at Almost Perfect 2007.
The project is called 'The Journey | Ar Daith | Le Voyage'.
Posted by
Steve
at
05:36
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“Questioning Ubiquitous Computing” by Araya
"If not driven by the purpose of satisfying significant human needs how does Ubiquitous Computing justify itself?“
Posted by
Steve
at
04:32
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Human interpretation of the granularity of solace

I love the idea of people density and using technology to allow us to have our own private space. In theory though, unless you are standing on top of someone's shoulders aren't you standing in your own space?!
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Now playing: Head To Wall - Swallowed
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Posted by
Steve
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18:15
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Labels: gps